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AI Will Result in Greater Game Development and Job Growth

Artificial intelligence has long been a feature in video games.

 

Artificial intelligence will increase employment in the video game business, one of the bodies representing games developers stated. 

The head of TIGA, Dr. Richard Wilson, claims that AI will "reduce the cost of making games and speed up the process." Artificial intelligence has long been a feature in video games.

However, the employment of cutting-edge technology in game development worries some people who fear job losses and potential legal problems for studios. 

Although UKIE acknowledged that there were certain worries, it stated that the improvements in this area represented an "exciting opportunity" for the sector. UKIE is another institution that looks after gaming companies in the UK. 

Even in the 1980s, when users inserted coins into a Pacman (or Ms. Pacman) arcade game to assist the character in collecting white dots on the screen, a form of artificial intelligence (AI) was in charge of instructing the ghosts how to track down the player. 

"This is a much simpler form of AI compared with what we're talking about today, but fundamentally the core principles are the same," noted Dr Tommy Thompson, an AI in games expert. "It's helping make intelligent decisions by looking at a snapshot of a game and from that characters can make intelligent judgements on what to do." 

However, despite the fact that AI has long been employed to impact what occurs on screen, it may now also have a bearing on how games are actually displayed. 

According to some senior officials, being able to quickly write scripts totaling hundreds of pages, voice background characters, or generate tens of thousands of pieces of art might revolutionise the industry.

"It should allow games studios to make routine aspects of game development automated, and then use that space to be more creative and focus on other areas," Dr Wilson stated. "Reducing the overall cost of development will mean more games studios which should, therefore, mean more jobs." 

Dr. Tommy Thompson, who also runs a YouTube channel devoted to AI in games, is enthusiastic about the technology's possibilities. He does, however, issue a cautionary note for the business. 

According to him, deploying widely accessible, open access AI tools in games in their current state is "not practical" for developers. To get around these issues, several gaming firms are developing their own AI platforms, but this takes time and money. The hazards currently exceed the benefits for small games firms who could be interested in open source AI tools.

"I think it is important that we step back and look at the larger implications of this," he added. "It is not something that's going to get solved overnight. That isn't to say that generative AI tools aren't being used internally in studios in new and really interesting ways, but I don't think it's going to be the Nirvana that people are imagining."
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