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Here's How Technology is Enhancing the Immersive Learning Experience

 

In the ever-changing environment of education, a seismic shift is taking place, with technology emerging as a change agent and disrupting conventional approaches to learning. Technology bridges the gap between theoretical knowledge and practical application, especially in the transformative realm of immersive technologies such as virtual reality (VR) and augmented reality (AR). These technologies give educators unparalleled possibilities for expanding learning experiences beyond the constraints of traditional textbooks and lectures. 

VR: A pathway to boundless exploration

Virtual reality (VR), previously considered a futuristic concept, is now a powerful force in education. It immerses students in computer-generated settings, promoting deep engagement and comprehension. VR integration in education is more than just a change; it is a revolution. From simulated field trips to historical recreations, the many applications of virtual reality in education allow students to delve into subjects like never before, discovering the world without leaving their seats. VR and AR can accommodate different learning styles. 

According to Deloitte, students who use immersive technologies are 30 times more likely to complete their schoolwork than their traditional counterparts. The rise of augmented reality (AR), virtual reality (VR), and other cutting-edge technology has considerably improved problem-solving abilities across multiple sectors. These immersive technologies promote inventive problem-solving approaches, allowing students to visualise complex situations and devise effective solutions in sectors such as engineering and design. 

A research published in the International Journal of Human-Computer Interaction states that incorporating immersive technologies into education improves critical thinking and problem-solving skills by giving students hands-on experience in simulated environments. 

The convergence of immersive technology goes beyond VR and AR. The introduction of these technologies aligns with a larger trend in industry recognition. According to Forbes, companies that use AR/VR see improved decision-making processes as a result of greater data visualisation and collaborative issue solving. In summary, the emergence of AR/VR, along with other sophisticated technologies, demonstrates its critical role in catalysing novel problem-solving approaches across varied sectors, hence increasing efficiency and understanding. 

Multiple sectors have begun to recognise the importance of AR and VR skills. The demand for employees with experience in these technologies is expanding. According to research by Burning Glass Technologies, job postings requiring VR skills surged by over 800% between 2014 and 2019. As we embrace the present, we must also consider the future. Predicting trends helps us plan for what comes next, keeping education at the forefront of technology breakthroughs.

AI: the cause of the metaverse's demise?

 


In a dramatic change from its past plans to create a virtual world known as "the metaverse," Facebook has taken a completely different direction that has not been seen before. It was a project that consumed billions of dollars and resulted in a cumulative loss of $26 billion, despite spending billions on it. As a result, Facebook and other companies were forced to die in the metaverse due to investor pressure, forcing them to pursue the latest trend: artificial intelligence.

After being abandoned by the business world, the Metaverse, a once-hot technology that promised to give users a disorienting video-game-like virtual world in which to interact awkwardly, has died years after being touted as a future new era in communication technology. It had been around for three years at that time. 

As CEO of Meta Platforms, Mark Zuckerberg abandoned his ambitious project, Metaverse, to focus on Artificial Intelligence (AI) and the AI industry. Zuckerberg was planning to launch the Metaverse as his next big thing, but he chose to quietly shelve the project indefinitely. 

Facebook's CEO Mark Zuckerberg announced in a post on Monday, 27 February, that Meta would establish an artificial intelligence product group dedicated to generative artificial intelligence. 

There was a time when the advent of the Metaverse was touted as the dawn of a dynamic, remote interactive environment. It was regarded as a turning point in technology. Despite its success, it faced severe criticism and backlash when it became the talk of the town. This was when it became a phenomenon. In recent years, people's interest in these topics has rapidly declined. Mark Zuckerberg reintroduced the metaverse concept, he is no longer pitching it to advertisers for the same reason. 

The virtual estate is becoming more popular. The price of Ethereum, the cryptocurrency that powers so much of this activity has a direct impact on the value of virtual land in this metaverse. While Ethereum prices have been volatile recently, many buyers and sellers struggle to keep up with the market. 

WeMeta also reports that virtual land parcel average sale prices have plummeted from over US$11,000 over the past year to under US$2,000, a significant drop compared to physical land parcel average sales prices. 

There has also been a remarkable 85% decline in virtual land sales in 2022. Ethereum-based metaverse projects, such as Decentraland and Sandbox, are seeing significant reductions in their valuations and other significant metrics as a result. 

In February 2022, some of the highest prices for land sold across Decentraland ever reached, at the time of this writing, an average of US$37,200 per acre. As a result, by August, their average value had fallen to US$5,100, a decrease of approximately 25 percent. Furthermore, Sandbox's average sale price dropped between US$35,500 in January and US$2,800 in August. This was with the same price falling from around US$35,500 in January. 

A substantial level of uncertainty has been introduced to the market by the volatility of cryptocurrency prices, specifically Ethereum. This has left investors uncertain about virtual investments. Furthermore, there is a lack of proper infrastructure, governance, and collaboration within this version of the metaverse at present. In that regard, it may be that some people believe the metaverse is nothing more than a marketing gimmick at the moment. 

The Metaverse has now joined the list of failed tech ideas buried at the deep end of the graveyard. The fact that the Metaverse was born and died in a way that angers the tech world shows the extent to which the industry was influenced by technology. 

As technology advances through AI, there is a real possibility of revolutionizing how consumers and businesses run their businesses. This is evidenced by the shift to AI. A chatbot powered by artificial intelligence can help automate repetitive tasks efficiently. A search engine powered by AI, such as ChatGPT, can interact with queries in a human-like fashion. As Reality Labs places more emphasis on AI, it may reduce company losses and open new possibilities for the company to tap into in the future.

AI, one of the fastest-developing fields, continues to make rapid advances in many industries today. These industries include marketing, media, and even healthcare, as the sector develops rapidly. According to Gartner, a leading research company, generative AI in these fields is predicted to grow dramatically shortly. By 2025, large organizations will create more outbound marketing messages from less than 2 percent to 30%. This is a dramatic increase from outbound marketing messages in 2022. However, generative AI won't be the only impact on society. 

In the transition from text to video, 90% of the content could be handled by AI by 2030, according to Gartner's projections. This would be possible because 90% of the content would come from AI and the rest from human input. 

Generative artificial intelligence has vast possibilities, but its access is not as wide as it could be. As an example, ChatGPT, as well as its mechanisms, are not open-sourced, meaning it is not available to the public in any way. Other companies would find it difficult to replicate this model because of this limitation. While Facebook intends to make these types of AI models smaller, this will, in turn, make them more accessible and easier to use for companies. This will enable generative AI to become more widespread and widely available in the future. 

There have been some reports suggesting that this is the end of the metaverse. However, other reports have suggested that we shouldn't think of Meta's redirection as a rejection of the metaverse at large. As an example, computer scientist Roy Amara developed Amara's Law. This states that humans often misjudge technology's timing and potential, overestimating or underestimating their short-term impact, and drastically underestimating their lasting impact in the long run. Skepticism and hype surrounding emerging technologies, such as self-driving cars, virtual reality (VR), and augmented reality (AR) are examples of this tendency. This is evident in the skepticism and hype surrounding these systems. It was once considered a fad to think that the internet would be a thing of the past. 

It may also be that AI, especially generative AI, can lead to more convincing environments and characters in the metaverse. This could lead to significant advancements in the metaverse as a whole.  

The fact is that some deny the metaverse's death and even its waning popularity. This is especially true for women. It is predicted that the metaverse will succeed in the future as many companies employ it. 

Nevertheless, for this to happen, it will be necessary to implement some structural changes within the organization. For VR headsets to be affordable and more private, they will need to be sold at a significantly lower price. 

In the beginning, all inventions were just ideas—ones that had the potential to be terrifying, despite this, as time goes on, these small technological innovations become increasingly integrated into our daily lives to such a degree that we cannot imagine a world without them any longer. It may be that the metaverse tends toward this fate. Perhaps another immersive technological invention will replace it as soon as possible, so it must be discussed whether or not it will emerge again.

A metaverse can be described as a virtual platform that creates a social network of sorts. There is potential here. Nonetheless, it should be remembered that a fully functional system should be able to integrate interactive technologies such as VR, AR, and AI. It should however be noted that generative AI does not necessarily spell the end of the metaverse itself. However, they could benefit each other's development by promoting each other's success.

Following a Surge in Metaverse Crimes, Interpol Promises to Implement Punishment


Real-world criminals are now attempting to conduct malicious practices in the virtual world, but this time they may as well face its repercussions. In order to assure the same, the International Criminal Police Organization (ICPO) is on its way to developing techniques that could identify authority crimes in the Metaverse to combat cyber-attacks and criminals lurking in the digital world. 

According to Secretary General Jurgen Stock, the objective of Interpol is to monitor criminal activities across the metaverse. The “sophisticated and professional” criminals are opting for advanced technological tools and tactics to commit crimes, which has to stop for the sake of online users. 

As the number of people using the metaverse rises, more crimes including data theft, money laundering, crimes against children, financial fraud, ransomware, phishing, etc. could occur. 

Stock believed that it was essential for Interpol to remain relevant and implement new technology as they were developed. He stressed the importance of Interpol's response to the problem, emphasizing how rapidly criminals are adopting new technologies for their illicit activities. 

He also noted that the company’s authorities run short of necessary resources at times, in order to carry out their jobs effectively. They have seen firsthand how if action is delayed, trust in the agency's resources and, consequently, the metaverse, may as well be tarnished. Such services are currently available, and criminals are already using them. 

What does Interpol Consider Crime in Metaverse? 

Interpol's virtual reality (VR) realm offers law enforcement a glimpse into the metaverse and a preview of the kinds of crimes that might be committed there through its secured servers. This further gives law enforcement personnel an opportunity to learn about the challenges of policing in the metaverse and test out potential solutions. 

However, Interpol’s Executive Director of Technology and Innovation Madan Oberoi notes that the firm is having trouble defining what constitutes a crime in the metaverse and spreading awareness of such crimes. “There are crimes where I don’t know whether it can still be called a crime or not. If you look at the definitions of these crimes in physical space, and you try to apply it in the metaverse, there is a difficulty,” he says. 

Moreover, the organization also asserts that one of its main tasks is informing the public about these issues. According to Oberoi, law enforcement agencies must make sure to educate themselves about the metaverse in order to effectively assist victims or potential victim users of crimes pertaining to the metaverse. 

In order to efficiently combat cybercrime, one of the best solutions Interpol may implement is to deal with regulating criminal acts in the metaverse and encourage law enforcement agencies to keep up with the technology's rapid advancement. Interpol promises to be in full force in assisting with criminal investigations and crime-solving. Interpol and its 195 member nations will cooperate to combat global cybercrime.