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Google Kills its Game Streaming Service Stadia, Will Refund Purchases


About Stadia

Google is closing down its video game streaming service, Stadia, in January 2023. All purchases will be reverted back and the tech will continue to be used in YouTube and other areas of its business, however, the app for customers and storefront will shut down after five years of its launch, piling in the existing dump of projects that Google has shut down. 

While Stadia's aim towards streaming games for customers was based upon a robust tech foundation, it failed to gain the traction with the users that Google expected, resulting in the difficult decision of shutting down Stadia's streaming service. 

Google's Response

Vice President Phil Harrison said that Google is grateful for the players that have been there since the beginning of Stadia. The company will give back all the in-game purchases done on Google Store, including game and add-on content purchases made via the Stadia store. 

Players will continue to have access to their games library and can play until January 18, 2023, so that they complete the final play sessions. 

The gaming industry giant further said that refunds will be completed by mid-January, emphasizing that while Stadia will die, the tech behind it will still be available to "industry partners" for other joint-ventures, like AT&T's latest attempt to launch Batman: Arkham Knight on smartphones using streaming. 

People had a hunch of Google's moves, but what is surprising has Ubisoft announced "Assassin's Creed Mirage" will stream on Amazon's Luna service, but not Stadia, the first game in the blockbuster series to do this. 

The rise and fall of Stadia

When Stadia was initially launched, Google talked a huge game back during the Game Developer Conference 2019, however, it was evident later that Stadia wasn't quite up for the game. 

The tech was impressive, however, major features were missing, and the launch library was not up to the mark. Stadia kept on adding new games, most of them bought a la carte, to make it a lucrative investment for the casual audience Stadia was made for. 

However, Xbox Game Pass surfaced and combined a giant library with a mere monthly fee. Stadia, on the other hand, was struggling to bring big games to its platform, spending tens of millions to lure games like Red Dead Redemption 2. 

Google's next ventures

It doesn't mean that Stadia was a flop since the beginning. Google's track record, and Stadia's own history, make one ask whether they even wanted to be in this thing in the first place. 

Stadia's first-party studios closed down last year, abandoning projects in the pre-production stage and leaving a few developers who moved to a different place feeling cheated by the company. 

Harrison says Google is committed to gaming and will keep on investing in new tools, tech, and platforms that give a boost to developers, industry partners, cloud customers, and creators. 


EA Faces Criticism After Ignoring Warnings from Cybersecurity Researchers

 

After dismissing cybersecurity researchers' warnings in December 2020 that various flaws left the firm extremely vulnerable to hackers, gaming giant Electronic Arts is facing even more criticism from the cybersecurity industry. Electronic Arts Inc. is a video game developer and publisher based in Redwood City, California. As of May 2020, it is the second-largest gaming firm in America and Europe, after Activision Blizzard and ahead of Take-Two Interactive and Ubisoft in terms of revenue and market value.  

Cyberpion, an Israeli cybersecurity firm, contacted EA late last year to warn them about a number of domains that could be taken over, as well as misconfigured and potentially unknown assets and domains with misconfigured DNS records. Despite delivering EA a detailed document outlining the difficulties as well as a proof of concept, Cyberpion co-founder Ori Engelberg claims EA did nothing to fix the flaws. 

According to Engelberg, EA acknowledged receiving the information about the vulnerabilities and stated that they will contact Cyberpion if they had any further questions, but they never did. "We inspect the entire internet but as gamers, we are customers of EA. So many of our employees play FIFA and other games. We love EA so we wanted to contact them to help because their online presence is significant," Engelberg said. 

"What we found is the ability to take over assets of EA. It is more than just taking the assets of EA, it is about what can be done with these assets because we know EA. We know that if somebody can send emails from the domains of EA to us, the customers, or to suppliers of EA or to employees of EA, then that's the easiest door to the company. It isn't even a door. It is something simpler," Engelberg added. He said that malicious actors might use the stolen domains to send emails appearing to be from EA, asking customers to transfer account details or other data.

Last week, it was revealed that a "chain of vulnerabilities" might have allowed attackers to obtain access to personal information and take control of accounts, causing EA to face outrage. In recent weeks, Motherboard reported that EA's large data breach was caused by a hacker's ability to obtain access to an account by abusing Slack privileges. 

Hackers boasted on forums about stealing 780 GB of data from the company and acquiring full access to FIFA 21 matchmaking servers, FIFA 22 API keys, and various Microsoft Xbox and Sony software development kits. They also claim to have a lot more, such as the Frostbite source code and debugging tools, which is used to power EA's most popular games like Battlefield, FIFA, and Madden.

More Businesses are Accepting Bitcoin

 

Bitcoin is turning into an undeniably well-known payment alternative among numerous organizations. Fast-food chains, large tech organizations, and major beverage organizations are accepting cryptocurrency.  

Bitcoin(₿) is a cryptocurrency created in 2008 by an obscure individual or group of people utilizing the name Satoshi Nakamoto. The currency began use in 2009 when its execution was released as open-source software. Bitcoin utilizes peer-to-peer technology to work with no central authority or banks; overseeing transactions and the issuing of bitcoins is completed on the whole by the network. Bitcoin is open-source; its design is public, no one owns or controls Bitcoin and everybody can take part. 

Its costs on the trading stock exchanges plunged around Thanksgiving a year ago – only to turn back the clock and set an unsurpassed high of $ 19,857 on November 30: a 177% increment since the beginning of the despicable year up 14% of the S&P 500, as Insider recently reported. Then, a month ago, the cryptocurrency hit an all-time high, with costs moving to $ 60,000. A quirk of the increment implied that two pizzas purchased by crypto legend Laszlo Hanyecz would have really been valued at $ 613 million. 

Restaurant Brands International is one of the world's biggest fast-food holding organizations. It is the parent organization of Burger King, Tim Hortons, and Popeyes. A year ago, Burger King Venezuela declared that it would begin accepting bitcoin and other cryptocurrencies. It has worked with Cryptobuyer, a platform that generates the conversion of cryptocurrencies into normal currency, Yahoo Finance reported. Yum Brands, which operates KFC, Pizza Hut, Taco Bell, and The Habit Burger Grill, likewise accept cryptocurrencies. Yum Brands has additionally collaborated with CryptoBuyer to commence the launch of encrypted payment methods, according to Nasdaq. 

After briefly suspending acceptance of cryptocurrency as a legitimate payment method because of its volatility, Xbox accepts bitcoin payments for Xbox store credits. Coca-Cola Amatil is one of the world's biggest bottlers and distributors of non-alcoholic and ready-to-drink beverages in the Asia-Pacific area. A year ago, the organization declared in a press release that it was partnering with an online asset platform, Centrapay, to permit bitcoin as an official payment method.

Can you find a bug in Xbox Live? Microsoft will pay you, if you do!

Think you're an expert at Xbox? Think you can find a bug in Xbox Live? Well, Microsoft might pay you some bucks.

Microsoft has launched an official bug bounty hunt for the Xbox Live network in order to improve the program and services. The bug hunters will be paid up to 20,000 dollars but the payment will depend on the severity of the security issue and the minimum amount will start from 500 dollars.



Microsoft in their bug bounty program is looking for serious security and other vulnerability issues like accessing unauthorized codes and not connection problems. The bounty program covers a wide range of vulnerabilities but with strict restrictions, for example, they will not cover issues such as DDoS issues and URL Redirects and disqualify anyone who tries to phish or social engineer Xbox users and engineers and moves within (laterally inside) Xbox network while searching for bugs.

Usually, security researchers are the ones who gain most from bug bounty programs but Microsoft has announced that anyone can submit bug issues regardless of their background.

 Program manager at the Microsoft Security Response Center (MSRC), ChloĆ© Brown, said in the blog post announcing the bug bounty program, that submissions will need to give proof of concept (POC). “The Xbox bounty program invites gamers, security researchers, and technologists around the world to help identify security vulnerabilities in the Xbox network and services, and share them with the Microsoft Xbox team through Coordinated Vulnerability Disclosure (CVD). Eligible submissions with a clear and concise proof of concept (POC) are eligible for awards up to US$20,000.”


This is not Microsoft's first bounty program, they have earlier launched similar programs for Microsoft Edge browser, their “Windows Insider” preview builds, Office 365 and many others with rewards up to 15,000 dollars. But their biggest one remains for serious vulnerabilities found in the company's Azure cloud computing service where security researchers can earn up to 300,000 dollars for a super-specific bug.